Wednesday, April 27, 2016

Play Testing April 27th, 2016

Notes/Observations
Comments from person I played with
  • Nice game board layout/design
  • Add more positive "luck" cards
  • Make the challenge cards more challenging
  • Add more engaging aspects to the game (Fun game to play with children, not with peers)
  • Bus aspect added a lot to the game

Changes:

  • I am going to add more engaging pieces to the game board.
  • I am going to diversify the "Luck" cards.
  • I am going to make the challenge cards harder.

Monday, April 11, 2016

Skyfall vs. One Night Ultimate Werewolf

1) Skyfall was an interesting game because it had a strong social deception mechanic that was also prevalent in ONUW. The two games differed in the ONUW was more involved as it came to role playing than Skyfall was. For instance, the role you are assigned in ONUW determines your actions throughout the entire game. The role you are assigned in Skyfall has little or no effect on game play with the exception of the spy card.

2) 1. Skyfall
    2. ONUW
    3. Escape!?
    4. Welcome to the Dungeon
    5. Dominion

The reason I ordered the games in this way (Least Structure to Most Structure) is because Skyfall and ONUW have a small handful of role centric rules where Dominion has a very long and in depth rule book that changes with different scenarios. Escape!? and Welcome to the Dungeon were average as it pertained to complexity.

3) Escape!? was my favorite because it seemed so simple but it quickly became very hard. This made me want to keep playing until I beat it. My least favorite game was Dominion because it was a complicated game to learn on a computer. I would have liked it more with actual cards.

Thursday, April 7, 2016

Escape!? Answers

1) This question is not really a complete thought. I do not know what is being asked.

2) One of the major rules that limits player action in Escape!? is the fact that you have to roll specific dice to get through to another section of the board. This is a problem when it comes to getting back to the entrance and if you roll black faces.

3) Some implicit rules of Escape!? include the following: you only travel in teams, you get the highest number of gems possible, and you place the tiles in the best possible place in order to get back to the entrance efficiently.

4) I would describe the rules of Escape!? as elegant because they come together in a very seamless way in order to create a really unique gaming experience.

5) I preferred playing Escape!? over Dominion because Escape!? was simpler and it was a tangible game rather than a computer version.

Tuesday, April 5, 2016

Dominion Answers

1) The goal of Dominion is to earn the most Green Victory Cards.
2) You can achieve them by purchasing them with coins on your turn.
3) On your turn you can play an action card and as many "treasure" cards (coins) as you want. Action cards allow the player to do different things depending on the card. Turns go clockwise around the players.
4) In this game you can buy, play, attack, block, and curse. In this game there are coins, objects, actions, and estates.
5) Cards like "Moat" which allow players to defend against attacks are similar to conjunctions in that they allow players to do more than just their turn.
6) I learned that the entire game rests on the first few moves.